In what way does your media product use, develop or challenge forms and conventions of real media products?
Having researched into Goodwin's theory on the conventions used in R&B/Grime music videos, myself and Rafal had decided to challenge a couple of the points he believed to be the typical conventions. Although our video wasn't of the same genre that Goodwin's theory was based on, we still wanted to experiment with the ideas Goodwin put across. We also noticed how a lot of similar artists within the same genre as Gotye (our chosen artist) were mainly performance based videos, which we definitely portrayed with our production as you can clearly see both Rafal and Ellen singing to the camera, and of course Ellen performs a dance routine.
We also had a narrative based production, as we had a story line running throughout, which was that Rafal was travelling to see Ellen, however she is not really there - which is shown as she disappears from the stage at the end of the video.
How effective is the combination of your main product and ancillary tasks?
We have found that our music video and our ancillary tasks all linked together. The song we have chosen has rather unhappy lyrics, therefore our digipack has a design that reflects this emotion. The website that we created links together as both the digipack and the music video are shown on here. Having these three tasks merging together in one way or another has had a huge impact on the success of our products. Our audience has really enjoyed our music video and also have found that our digipack and website design very useful, easy to use and artistic. This therefore has had an enormous effect on our audience.
We also attracted our audience by showing a couple of behind the scenes clips on social networking sites, such as Facebook, Twitter and Tumblr, which were extra parts to our main product that we have included on our YouTube account. This allowed the audience to feel that they were more connected with what we were producing and could also laugh at our outtakes. As mentioned throughout my work, we found this important when it came to building our audience and fan base for our video, as we are connecting directly to our audience and allowing them to see a personal side of the production team and our actress/dancer, Ellen.
In combination, the main product and the ancillary tasks have had a huge effect on our overall success of our main product.
What have you learned from your audience feedback?
The feedback in which we received from social networking sites such as Facebook, Tumblr and also YouTube has been phenomenal, as our video's view count is still rising. Although the feedback was mostly positive about our work, we also learnt that there was room for improvement in certain areas and aspects of the video itself, the editing and also the filming. Having shown our finished product to an audience that is mostly within our target audience, we have learnt what they like and dislike about our music video from their honest feedback and opinions. Fortunately, a very large percentage of the audience were satisfied with our work.
How did you use media technologies in the construction and research, planning and evaluation stages?
The research I have looked into was based on mainly analysing current music videos that are within the same genre. This used the internet, using Youtube to find the videos. I also researched more into Goodwin's theory on R&B/Grime music videos in order to compare this to a more recent and very popular music video by Gwen Stefani.
Our storyboard for a our planning was created using a designing software, which allowed us to create a more effective and artistic storyboard and also one that was very easy for us to follow. We also produced call sheets which were created and edited on the computer.
From producing the music video, we learnt a lot about the use of lighting and the use of the slow motion camera. We found that we had to really experiment with the lighting in a couple of the locations in order to get it perfect. We also learnt how to use the slow motion camera and edit the shots we got using it from experimenting with different techniques. We used the slow motion camera for the dancing scene, as we felt this would add a more overall dramatic effect. The artificial lighting, using a lighting board, was also used for the dancing scene as we needed to get the correct lighting in order to get our desired shots to work.
We used photography and photo editing software, such as Photoshop and PhotoFiltre, to create our finished digipack to give a much more professional finish to the album cover. We also used the same and similar software to edit the screen capture that was used on our artist's website for the background. Our website was all created by researching into official artist's websites and taking ideas and planning out our own website by what we had seen.
Also, although we were aware of how popular social networking sites are, we didn't realise what impact these websites could have when it came down to sharing our video and spreading the word. We were hugely and pleasantly surprised by the reaction and the feedback that we had almost instantly from uploading our video to Facebook and Tumblr within the first day or two of uploading it to YouTube. Our audience feedback therefore leading me to be able to give an accurate evaluation on our the overall success of our finished products.












